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300px-QuasimodoSQ
"Well....allow me to show you the door....head first!"

Quasimodo is an unlockable character in Shrek SuperSlam. He is based on the fairytale character of the same name from the fairytale "The Hunchback of Notre-Dame" and did not appear in any Shrek film or short. He is unlocked by completing Tournament 3 in Mega Challenge mode. He is a clone of Shrek and is voiced in-game by Nolan North.

Attributes[]

Differences from Shrek[]

  • Quasimodo can do a Grounded Dash Attack and an Aerial Wall Attack, two moves Shrek cannot do.
  • Quasi's final attack in his AAA combo is not a spinning punch but an arcing downward punch that only does one hit. Quasi's fill 1.3/4 letters while Shrek's fills 1.75/4.
  • While their AAB combo is identical in damage output, being just above one letter, the biggest difference is their AAO. Quasi's has slightly less range than his normal AAB combo and is thus useless, while Shrek's combo move him a great distance forwards and has very high physical reach, making it far more superior to Quasi's AAO.
  • Quasi's ABB combo fills 2.5/4 letters while Shrek's fills 3. Shrek's can also deplete an opponents full Slam meter on it's own, which Quasi's barely cannot do.
  • Quasi's uncharged B attack can be used to hit knocked down opponents, the B button can be mashed during the move to do the attack longer and it fills barely below 1/2 of one letter. Shrek's uncharged B attack cannot do either of those things, instead having greater physical reach, stuns opponents and fills 3/4 of one letter.
  • Quasi's fully charged B attack can hit knocked down opponents, does a shockwave around him that stuns them and fills one full letter. Shrek's cannot hit knocked down opponents and does not make a shockwave, but has still greater physical reach, still stuns opponents and fills 1.8/4 letters.
  • Quasi's Aerial Attack can only hit one opponent, will bounce of said opponent if he hits and barely misses on filling one full letter. Shrek's by comparison, can hit multiple opponents, does not bounce off of those hit, creates a damaging shockwave upon landing and fills 1.3/4 letters, if he only hits one opponent.
  • Their Aerial Dash, Grounded Wall Attack and Anti-Air Attack are all practically identical, with no difference in damage output, all being one letter.
  • Neither can charge their throws, and both fill 1/2 of a letter.
  • Quasi's Slam has the same range around him as Shrek's and can move around during the move, but both are frequently cited by many players to be among the worst Slams in the game, so it is questionable which is the better of the two.

Moveset[]

Basic Moves[]

Move Name Damage Description
A Jab # Quasi punches with his right hand
AA Lefthand Punch # Quasi punches with his left hand.
AAA Arc Punch # Quasi punches downwards in an arc. Knocks down.
AAB Double Punch # Quasi punches with both fists forwards. Breaks shields.
AB Lift # Quasi moves his arms in an upside-down V motion. Knocks opponents upwards.
ABB Uppercut # Quasi moves his right arm diagonally upwards to the left. Fills Slam Meter quickly and knocks down.
B (0-28 Frames) Special # Quasi will slam his head on the ground, knocking down those hit. Can hit knocked down opponents and mashing B will make him do the move longer.
B (28+ Frames) Special # Same as uncharged, except it only does one hit and does a shockwave around him that stuns those hit.
Dash Attack Elbow Dash # Quasi dashes forwards, hitting with his right elbow.
Aerial Attack Ground Pound # Quasi grabs his feet and falls butt-first straight down.
Aerial Dash Dash Ram # Quasi propels himself forwards, with his arms spread wide.
Anti-Air Attack Chop # Quasi does a swift chop upwards with his left hand.
Grounded Wall Attack Ram # Quasi puts his right foot on the wall, then pushes himself away from it with his arms spread wide. Can hit knocked down opponents.
Low Wall Attack Ram # Same as Grounded Wall Attack.
High Wall Attack Dive # Places his feet on the wall before pushing himself diagonally downwards.
Throw Throw # Quasi throws the opponent.
Aerial Throw Throw # Quasi throws the opponent.
Slam Ding Dong Doom # Quasi takes out a bell and rings with it three times, running at a great speed while doing so. Those hit by the sound waves around him will get slammed.

Ogremented Combos[]

Input Description
AO Quasi does his AB attack with animations from AA.
AOB Quasi does his ABB attack, with animations from AAB.
AAO Quasi does his AAA attack, with animations from AAA.

Soup Grabs[]

Modifying Attack Description
A Does his Jab.
B Does his uncharged B attack while carrying the opponent. Mashing B will throw the opponent, but cannot repeat the attack.
Dash Attack Grabs and hits with his Dash Attack.
Aerial Attack Grabs his opponent then throws while simultaneously doing his Aerial Attack.
Aerial Dash Attack Grabs his opponent, does his Aerial Dash Attack inplace in mid-air, then throws the opponent.
Anti-Air Attack Hits with his Anti-Air Attack. Knocks down.
Grounded Wall Attack Carries his opponent while doing his Wall Attack.
Low Wall Attack Same as Grounded Wall Attack.
High Wall Attack Grabs his opponent then throws while simultaneously doing his Aerial Wall Attack.
Slam Quasi will automatically slam his opponent.

Advanced Tech[]

In Competitive Play[]

Notable Players[]

Appearances[]

In other modes[]

  • Quasimodo is an opponent in the fifth Story mode chapter, "Bell Brawl".
  • In Mega Challenge mode, Quasi is an opponent in Challenge 16 and in Tournament 8, 14, 19, 20, 22, 24 and 29. He is required to be used in Challenge 20 and 35 and Tournament 5 and is unlocked by completing Tournament 3.

In-game appearance[]

Victory Pose[]

  • Holds his arms up with pointed index fingers and rocks his head back and forth.

Losing Pose[]

  • Kneels down and repeatedly slams his head on the ground.

Idle Pose[]

  • Taps his right foot on the ground.

Alternative Costumes[]

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Gallery[]

In-Game Tips[]

Trivia[]

  • Quasimodo shares his Combo Tree with four other characters: Shrek, Donkey, Captain Hook and Prince Charming.
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